Your Light decreases by 6 with every step you take through a hallway, and by 1 each step if you've already been through the hallway. Usually wait until the Light meter goes below 75 before popping another Torch, since it's wasteful to do otherwise. Use Torches to keep yourself at full Light, since this is a Radiant Light party comp. Moonshine Barrel: +30% Damage until Camp (apply to Hellion) Medicinal Herbs can be used to activate a number of curios, as follows: If you don't just bring more Skeleton Keys, and hold on to them longer.) (Note: This guide is assuming you have all heirlooms. If you reach the end of the mission without findin the secret room, go ahead and dump it. Use the Skeleton Key when you find the secret room. Any hero that gets Crit and then bled/blighted should be cured/bandaged. It's not worth it to get rid of 3d2 (since any hero you can apply a bandage to will already have taken one turn of Bleed damage) but it is worth getting rid of 4d2. In general, your heroes will get bled for 4d3 (4 damage for 3 rounds) or 3d3 (3 damage for 3 rounds). Antivenom and Bandages go to heroes as they need them, although you should use the Plague Doctor to cure them if a hero is hit with both or if they're stacked particularly high. Use Shovels whenever an obstalce pops up, and that's about it. This means that, if you can reduce all your Stress with camping skills, you should only eat 2 Food, since the HP bonuses provided by 4 and 12 are useless when you've finished a mission. In general, it's best to camp at the end of the mission so you can reduce your Stress to 0 and then leave without gaining more. 2 is the minimum amount you can eat (in Camping) while 12 will reduce some Stress. Always try to save some for Camping, at the end of the mission (although, if you need to eat your last food to avoid starving, do so). you have medium/long missions available), you should never do short missions.Įat Food whenever a hunger activation pops up. That's because, assuming optimal conditions (i.e. Note: I didn't give any advice on short missions. Note: You'll also get 2 Dog Treats because of the Houndmaster. Note: If I didn't list a Provision item, don't buy any. Plague Doctor: Encourage, Leeches, The Cure, Experimental Vapoursģ Shovels, 1-2 Antivenoms, 3 Bandages, 2-3 Medicinal Herbs, 1 Skeleton Key, 12 Torches, 12-24 Food (depending on whether you want to rely on finding a curio that gives Food, there are a lot in the Warrens)Ģ4-36 Food (again, depending), 4 Shovels, 2-3 Antivenom, 4 Bandages, 3 Medicinal Herbs, 1 Skeleton Key, 20 Torches Vestal: Sanctuary, Wound Care, Encourage, Chant (or Pray, no one else is religious in this party comp so take your pick) Houndmaster: Encourage, Hound's Watch, Therapy Dog, Man's Best Friend Hellion: Encourage, Revel, Reject the Gods, Sharpen Spear (Battle Trance also works) Plague Doctor: Blinding Gas, Noxious Blast, Plague Grenade, Battlefield Medicine Vestal: Divine Grace, Divine Comfort, Judgement, Mace Bash, (last one is optional if you want you can go with Hand of Light or something, but neither is strictly necessary) Houndmaster: Blackjack, Hound's Rush, Lick Wounds, Whistle Hellion: Iron Swan, If It Bleeds, Wicked Hack, Adrenaline Rush (Barbaric Yawp can be a suitable substitute for Adrenaline Rush, but the damage debuff the Yawp carries is quite annoying and in the Warrens your Hellion might get bled/blighted, so the cure of Adrenaline Rush is handy) Plague Doctor: Blashpemous Vial, Arya Box (or Book of Sanity if you don't have Arya Box) Vestal: Sacred Scroll, Tome of Holy Healing Houndmaster: Cudgel Weight, Book of Sanity Hellion: Brawler's Gloves, Heaven's Hairpin
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